Kahoot!
או קהוט היא פלטפורמה מקוונת ליצירת משחקי למידה, המאפשרת להכין חידוני טריוויה אינטראקטיביים אונליין באמצעות הדפדפן או האפליקציה. החידונים מורכבים משאלות ברירה, והמשתתפים בוחרים תשובה דרך המחשב, הטאבלט או כל מכשיר אחר שמחובר לאינטרנט. קהוט משמשת כלי לימודי במוסדות חינוך ובסביבות למידה נוספות.
הפלטפורמה הושקה בשנת 2013 בנורווגיה. משחקים בה למעלה מ-50 מיליון משתמשים ב-180 מדינות, והיא מותג מוביל בתחום של טכנולוגיות למידה. בשלהי שנת 2019 חדלה קהוט להיות חינמית לחלוטין ועברה למודל Freemium, המחייב תשלום כדי לאפשר גישה ליותר מ-200 משתתפים באותו משחק.
הסיפור של Kahoot!
Kahoot! הוא חברת תוכנה המאפשרת למורים ולמנחים ליצור משחקים ואקטיביטיים בכיתה, כדי לעזור לתלמידים להשתמש בקניין יכולת ולחזק את ההשכלה. החברה נוסדה בנובמבר 2013 על ידי שני מאמני חינוך הנוכחיים כעת כמנכ"לים שלה. היא הפכה לפופולרית בעולם החינוך ונמכרת במדינות רבות בעולם.
The story of Kahoot!
Kahoot! is a software company that enables teachers and trainers to create interactive games and quizzes in the classroom to help students engage with learning material and strengthen their understanding. The company was founded in November 2013 by two current educators who serve as its CEO. It has since become popular in the education world and is now sold in many countries worldwide.
ESSAY
Kahoot! is a software company that has revolutionized the way teachers and trainers deliver their lessons in the classroom. Founded in November 2013, by two educators, the company has quickly become a household name in the education world. The company's mission is to make learning more engaging and fun for students.
The Kahoot! platform allows teachers and trainers to create interactive games and quizzes to supplement their lessons. These games and quizzes can be created in a matter of minutes, and can be used to test student's knowledge on a particular subject, or to review material covered in class. The platform also allows teachers to track student progress and provide feedback on their performance.
One of the key features of Kahoot! is its ability to create a sense of competition in the classroom. Students can compete against each other in real-time, answering questions on the spot, and the results are displayed on a leaderboard. This adds an element of excitement to the learning experience and helps students stay focused and engaged.
Kahoot! has become a popular tool in many classrooms worldwide. Teachers and trainers in different countries have found it to be an effective way to improve student engagement and test their understanding of the material. The company has also expanded to the business world and is now used for employee training and development.
In conclusion, Kahoot! has made a significant impact on the education world by providing teachers and trainers with an effective tool to make learning more engaging and interactive. The company's mission of making learning fun and effective is reflected in its popularity among educators and students worldwide.
MORE
In addition to its interactive games and quizzes, Kahoot! also offers a variety of other features to enhance the learning experience. The platform allows teachers to create surveys, discussions and collaborate with other teachers to share and import kahoots. It also offers a feature called “challenge” which allows students to play kahoot games outside of class time, and also to compete against other classes or schools.
Another important aspect of Kahoot! is its accessibility. The platform can be accessed on any device with internet access, making it easy for teachers to use in the classroom, and for students to access at home. This is particularly beneficial for distance learning and blended learning environments.
Kahoot! also emphasizes on the importance of data privacy and security, which is a crucial aspect of any learning platform. The company is committed to keeping student data safe and respects the privacy of its users. It is also compliant with various data protection regulations such as GDPR and COPPA.
The company has also been recognized for its impact on education and has won several awards. In 2015, it was named the “Best Education Startup” at the BETT Show in London, and in 2018, it was awarded “EdTech of the Year” at the EdTechXGlobal conference in London.
In summary, Kahoot! has not only made learning more engaging and interactive, but it has also made it more accessible and secure. The platform offers a variety of features that cater to the needs of different learners, and it has become a valuable tool for educators worldwide. Its commitment to data privacy and security, and its recognition in the education industry are also a testament to its effectiveness and impact.
MAIN POINTS
Kahoot! is a software company that enables teachers and trainers to create interactive games and quizzes in the classroom to help students engage with learning material and strengthen their understanding.
The platform also allows teachers to track student progress and provide feedback on their performance, and create a sense of competition in the classroom.
Kahoot! is accessible on any device with internet access, making it easy to use in the classroom or for distance learning.
The company places an emphasis on data privacy and security, and is compliant with various data protection regulations.
Kahoot! has received recognition for its impact on education and has won several awards.
SAMPLES
Here are a few examples of how Kahoot! can be used in the classroom:
Reviewing material covered in class: A teacher can create a Kahoot! quiz that covers the material discussed in class that day. This can be used as a review tool before a test or exam.
Testing student knowledge: A teacher can create a Kahoot! game that tests student's knowledge on a particular subject. This can be used to assess student understanding and identify areas where they need more support.
Enhancing student engagement: A teacher can create a Kahoot! game that encourages students to participate in class discussions. This can be used to encourage critical thinking and active participation in class.
Collaboration and sharing among teachers: A teacher can collaborate with other teachers to share and import kahoots from one another, this can be used to enrich the educational experience for students.
Employee training and development: A business trainer can use Kahoot! to create interactive quizzes and games to test employee knowledge, and provide feedback on their performance.
Please note that these are just a few examples and Kahoot! can be used in many other ways depending on the teacher's creativity and the subject matter.
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